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//============================================================================= // Lantern2. //============================================================================= class Lantern2 extends Decoration; #exec MESH IMPORT MESH=Lantern2M ANIVFILE=MODELS\Lantr2_a.3D DATAFILE=MODELS\Lantr2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Lantern2M X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=Lantern2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lantern2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Lantern2M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Lantern2M NUM=1 TEXTURE=JLantern1 TLOD=10 defaultproperties { bDirectional=True DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Lantern2M' LightBrightness=201 LightHue=36 LightSaturation=60 LightRadius=33 } |
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