Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // DExplosion. //============================================================================= class DExplosion extends Effects; #exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\deburst.utx PACKAGE=UnrealShare.DBEffect defaultproperties { RemoteRole=ROLE_SimulatedProxy LifeSpan=0.500000 DrawType=DT_Sprite Style=STY_Translucent Texture=Texture'UnrealShare.DBEffect.de_A00' Skin=Texture'UnrealShare.Effects.ExplosionPal' bUnlit=True LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightRadius=8 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |