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//============================================================================= // DefaultBurst. //============================================================================= class DefaultBurst extends AnimSpriteEffect; #exec AUDIO IMPORT FILE="sounds\general\expl02.wav" NAME="Exple03" GROUP="General" #exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\dtexpl.utx PACKAGE=UnrealShare.DEFBurst function PostBeginPlay() { PlaySound (EffectSound1,,4.0); Super.PostBeginPlay(); } defaultproperties { EffectSound1=Sound'UnrealShare.General.Exple03' RemoteRole=ROLE_SimulatedProxy LifeSpan=0.400000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'UnrealShare.DEFBurst.dt_a00' Skin=Texture'UnrealShare.Effects.ExplosionPal' DrawScale=1.500000 LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightRadius=6 bCorona=False } |
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