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//============================================================================= // BloodPool. //============================================================================= class BloodPool extends Effects; #exec MESH IMPORT MESH=BSpot ANIVFILE=MODELS\bpool_a.3D DATAFILE=MODELS\bpool_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=BSpot X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=BSpot SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=BSpot SEQ=Explo STARTFRAME=0 NUMFRAMES=2 #exec MESHMAP SCALE MESHMAP=BSpot X=0.2 Y=0.2 Z=0.2 #exec TEXTURE IMPORT NAME=T_BPool FILE=MODELS\BPool.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=BSpot NUM=1 TEXTURE=T_BPool function PostBeginPlay() { Super.PostBeginPlay(); PlayAnim ( 'Explo', 0.005 ); } simulated function EndAnim() { Destroy(); } defaultproperties { bHighDetail=True LifeSpan=5.000000 AnimSequence=Explo DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.BSpot' AmbientGlow=100 } |
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