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//============================================================================= // BlackSmoke. //============================================================================= class BlackSmoke extends SpriteSmokePuff; #exec OBJ LOAD FILE=textures\SmokeBlack.utx PACKAGE=UnrealShare.SmokeBlack defaultproperties { SSprites(0)=Texture'UnrealShare.SmokeBlack.bs_a00' SSprites(1)=Texture'UnrealShare.SmokeBlack.bs2_a00' SSprites(2)=Texture'UnrealShare.SmokeBlack.bs3_a00' SSprites(3)=Texture'UnrealShare.SmokeBlack.bs4_a00' SSprites(4)=None SSprites(5)=None SSprites(6)=None SSprites(7)=None SSprites(8)=None SSprites(9)=None NumSets=4 RisingRate=70.000000 bHighDetail=True Style=STY_Modulated Texture=Texture'UnrealShare.SmokeBlack.bs2_a00' DrawScale=2.200000 } |
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