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//============================================================================= // BigBlackSmoke. //============================================================================= class BigBlackSmoke extends SpriteSmokePuff; #exec OBJ LOAD FILE=textures\SmokeBlack.utx PACKAGE=UNREALSHARE.SmokeBlack defaultproperties { SSprites(0)=Texture'UnrealShare.SmokeBlack.bbs_a00' SSprites(1)=None SSprites(2)=None SSprites(3)=None SSprites(4)=None SSprites(5)=None SSprites(6)=None SSprites(7)=None SSprites(8)=None SSprites(9)=None NumSets=1 DrawType=DT_Sprite Style=STY_Modulated Texture=Texture'UnrealShare.SmokeBlack.bbs_a00' } |
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