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//============================================================================= // ASMDAmmo. //============================================================================= class ASMDAmmo extends Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec AUDIO IMPORT FILE="Sounds\general\steam4.WAV" NAME="Steam" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_ASMD FILE=TEXTURES\HUD\i_asmd.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=AsmdAmmoM ANIVFILE=MODELS\asmdam_a.3D DATAFILE=MODELS\asmdam_d.3D LODSTYLE=2 #exec MESH LODPARAMS MESH=AsmdAmmoM STRENGTH=0.3 #exec MESH ORIGIN MESH=AsmdAmmoM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=AsmdAmmoM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JAsmdAmmo1 FILE=MODELS\asmdammo.PCX GROUP="Skins" #exec OBJ LOAD FILE=Textures\fireeffectASMD.utx PACKAGE=UnrealShare.EffectASMD #exec MESHMAP SCALE MESHMAP=AsmdAmmoM X=0.045 Y=0.045 Z=0.09 #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=1 TEXTURE=JAsmdammo1 TLOD=5 #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=0 TEXTURE=UnrealShare.EffectASMD.FireEffectASMD TLOD=5 #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=2 TEXTURE=UnrealShare.EffectASMD.ASMDSMoke TLOD=5 defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(4)=1 PickupMessage="You picked up an ASMD core." PickupViewMesh=LodMesh'UnrealShare.AsmdAmmoM' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ASMD' Mesh=LodMesh'UnrealShare.AsmdAmmoM' SoundRadius=26 SoundVolume=37 SoundPitch=73 CollisionRadius=10.000000 CollisionHeight=20.000000 bCollideActors=True } |
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