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//============================================================================= // Moon3. //============================================================================= class Moon3 extends Moon; #exec MESH IMPORT MESH=Moon3M ANIVFILE=MODELS\moon_a.3D DATAFILE=MODELS\moon_d.3D X=0 Y=0 Z=0 ZEROTEX=1 #exec MESH ORIGIN MESH=Moon3M X=0 Y=10000 Z=0 YAW=0 ROLL=7 #exec MESH SEQUENCE MESH=Moon3M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Moon3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JMoon3 FILE=MODELS\moon3.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=Moon3M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Moon3M NUM=0 TEXTURE=JMoon3 defaultproperties { Skin=None Mesh=LodMesh'UnrealI.Moon3M' DrawScale=0.150000 RotationRate=(Yaw=400,Roll=100) DesiredRotation=(Yaw=400,Roll=100) } |
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