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//============================================================================= // FlakShellAmmo. //============================================================================= class FlakShellAmmo extends FlakBox; #exec MESH IMPORT MESH=FlakShAm ANIVFILE=MODELS\FlakSh_a.3D DATAFILE=MODELS\FlakSh_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FlakShAm X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=FlakShAm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FlakShAm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFlakShel1 FILE=..\unrealshare\MODELS\FlakShel.PCX #exec MESHMAP SCALE MESHMAP=FlakShAm X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=FlakShAm NUM=1 TEXTURE=JFlakShel1 defaultproperties { AmmoAmount=1 ParentAmmo=Class'UnrealI.FlakBox' PickupMessage="You got a flak shell." PickupViewMesh=LodMesh'UnrealI.FlakShAm' Mesh=LodMesh'UnrealI.FlakShAm' CollisionRadius=10.000000 CollisionHeight=8.000000 } |
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