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UnrealI.Flag2


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//=============================================================================
// Flag2.
//=============================================================================
class Flag2 extends Decoration;

#exec MESH IMPORT MESH=Flag2M ANIVFILE=MODELS\flag2_a.3D DATAFILE=MODELS\flag2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Flag2M X=0 Y=100 Z=-120 YAW=64

#exec MESH SEQUENCE MESH=flag2M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=flag2M SEQ=Still  STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JFlag21 FILE=MODELS\flag2.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=flag2M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=flag2M NUM=1 TEXTURE=Jflag21

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealI.Flag2M'
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:31.937 - Created with UnCodeX