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Fire.WaveTexture


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//=============================================================================
// WaveTexture: Simple phongish water surface.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WaveTexture extends WaterTexture
    native
    noexport;

var(WaterPaint)         byte   BumpMapLight;
var(WaterPaint)         byte   BumpMapAngle;
var(WaterPaint)         byte   PhongRange;
var(WaterPaint)         byte   PhongSize;

defaultproperties
{
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:35.625 - Created with UnCodeX