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Engine.AmbientSound


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//=============================================================================
// Ambient sound, sits there and emits its sound.  This class is no different 
// than placing any other actor in a level and setting its ambient sound.
//=============================================================================
class AmbientSound extends Keypoint;

// Import the sprite.
#exec Texture Import File=Textures\Ambient.pcx Name=S_Ambient Mips=Off Flags=2

defaultproperties
{
     Texture=Texture'Engine.S_Ambient'
     SoundRadius=64
     SoundVolume=190
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:30.843 - Created with UnCodeX