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Core.Locale


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//=============================================================================
/// Locale: Locale management class.
/// Not yet implemented.
/// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Locale
    expands Object
    transient;

/*
//
// Information about this locale.
//

//!!System.GetLocale( language, variant, local )
///@reference: !!look at java getISO3Language for std 3-char language abbreviations
var const string ISO3Language;
var const localized string DisplayLanguage;

//
// Locale language support.
//

/// Returns the currently active language's ISO 3 language code.
native function string GetLanguage();

/// Returns the localized, human-readable display name of the ISO 3 language code Language.
native function string GetDisplayLanguage( string Language );

/// Set the current ISO 3 language. Causes all class' and objects' localized variables to be reloaded.
native function bool SetLanguage( string NewLanguage );

//
// Locale string processing.
//

/// Convert to locale-specific uppercase.
function string ToUpper( string S );

/// Convert to locale-specific lowercase.
function string ToLower( string S );

/// Compare two strings using locale-specific sorting.
function int Compare( string A, string B );

//
// Locale number and currency handling.
//

/// Leading and trailing percentage symbols.
var const localized string PrePercent, PostPercent;

/// Leading and trailing currency symbols.
var const localized string PreCurrencySymbol, PostCurrencySymbol;

/// Percentage scale, i.e. 100 for 100%.
var const localized int PercentScaler;

/// Number of digits between "thousands" delimitor.
var const localized int ThousandsCount, ThousandsCountCurrency;

/// Positive and negative currency indicators.
var const localized string
    PrePositiveCurrency, PostPositiveCurrency,
    PreNegativeCurrency, PostNegativeCurrency;

// Thousands delimitor.
var const localized string ThousandsDelimitor, ThousandsDelimitorCurrency;

// Decimal point.
var const localized string Decimal, DecimalCurrency;

// Decimal count.
var const localized int DecimalCount;

/// Convert a float number to a string using the locale's formatting instructions.
function string NumberToString( float Number );

/// Convert a float number to a currency string using the locale's formatting instructions.
function string CurrencyToString( float Currency );

/// Convert a fraction from 0.0-1.0 to a percentage string.
function string PercentToString( float Fraction )
{
    return PrePercent $ int(Fraction * PercentScaler) $ PostPercent;
}

//
// Locale date and time support.
//

/// Human readable names of months.
var const localized string Months[12];

/// Human readable names of days-of-week.
var const localized string DaysOfWeek[7];

/// Human-readable AM/PM.
var const localized string AMPM[2];

/// Whether to display AM/PM, otherwise uses 24-hour notation.
var const localized ShowAMPM;

/// List of TimeToMap fields which should be exposed for editing in this locale.
var const localized array<string> EditableTimeFields;

/// Format string for generating human-readable time in AM/PM and 24-hour formats; 
/// may be ignored by Locale subclasses who display times using a different calendar,
/// for example Chinese.
var const localized string
    TimeFormatAMPM, TimeFormat24Hour,
    BriefTimeFormatAMPM, BriefTimeFormat24Hour,
    CountdownTimeFormat;

/// Format string for generating human-readable dates.
var const localized string DateFormat;

/// Return a map containing time parameters suitable for formatting.
function map<string,string> DateTimeToMap( long T )
{
    local map<string,string> M;
    M.Set("Year",       Time.GetYear(T));
    M.Set("Month",      Time.GetMonth(T));
    M.Set("MonthName",  Months(Time.GetMonth(T)));
    M.Set("Day",        Time.GetDay(T));
    M.Set("DayName",    DaysOfWeek(Time.GetDay(T)));
    M.Set("Hour24",     Time.GetHour(T));
    M.Set("Hour12",     Time.GetHour(T)%12);
    M.Set("AMPM",       AMPM(Time.GetHour(T)/12);
    M.Set("Minute",     Time.GetMinute(T));
    M.Set("Second",     Time.GetSecond(T));
    M.Set("MSec",       Time.GetMSec(T));
    M.Set("USec",       Time.GetUSec(T));
    M.Set("NSec",       Time.GetNSec(T));
    return M;
}

/// Convert a map of TimeToMap key-values to a time; returns true if successful.
function bool MapToDateTime( map<string,string> Map, out long T )
{
    //!!
}

/// Converts the time to a human-readable string, depending on the current locale.
function string TimeToString( long T, bool Brief, bool Countdown )
{
    local string S;
    if( Brief )
    {
        if( ShowAMPM ) S = BriefTimeFormatAMPM;
        else           S = BriefTimeFormat24Hour, 
    }
    else if( !Countdown )
    {
        if( ShowAMPM ) S = TimeFormatAMPM;
        else           S = TimeFormat24Hour, 
    }
    else
    {
        S = CountdownTimeFormat;
    }
    return string.Format( S, DateTimeToMap(T) );
}

// Convert the date to a human-readable string, depending on the current locale.
function string DateToString( long T )
{
    return string.Format( DateFormat, DateTimeToMap(T) );
}

_defaultproperties
{
    Months(0)=January
    Months(1)=February
    Months(2)=March
    Months(3)=April
    Months(4)=May
    Months(5)=June
    Months(6)=July
    Months(7)=August
    Months(8)=September
    Months(9)=October
    Months(10)=November
    Months(11)=December
    DaysOfWeek(0)=Sunday
    DaysOfWeek(1)=Monday
    DaysOfWeek(2)=Tuesday
    DaysOfWeek(3)=Wednesday
    DaysOfWeek(4)=Thursday
    DaysOfWeek(5)=Friday
    DaysOfWeek(6)=Saturday
    AMPM(0)=AM
    AMPM(1)=PM
    TimeFormatAMPM=%Hour12:02%.%Minute:02%.%Seconds:02% %AMPM%
    TimeFormat24Hour=%Hour24:02%.%Minute:02%.%Seconds:02%
    BriefTimeFormatAMPM=%Hour12:02%.%Minute:02% %AMPM%
    BriefTimeFormat24Hour=%Hour24:02%.%Minute:02%
    CountdownTimeFormat=%Hour24:02%.%Minute:02%.%Seconds:02%
    DateFormat=%DayName% %MonthName% %Day%, %Year%
    EditableTimeFields(0)=Year
    EditableTimeFields(1)=Month
    EditableTimeFields(2)=Day
    EditableTimeFields(3)=Hour12
    EditableTimeFields(4)=AMPM
    EditableTimeFields(5)=Minute
    EditableTimeFields(6)=Second
    PreCurrencySymbol=$
    PostCurrencySymbol=
    PrePercent=
    PostPercent=%
    PercentScaler=100
    ThousandsCount=1000
    ThousandsCountCurrency=1000
    ThousandsDelimitor=","
    ThousandsDelimitorCurrency=","
    Decimal="."
    DecimalCurrency="."
    PrePositiveCurrency=
    PostPositiveCurrency=
    PreNegativeCurrency=-
    PostNegativeCurrency=
    DecimalCount=2
}
*/

defaultproperties
{
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:32.515 - Created with UnCodeX