Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 |
//============================================================================= // TSmoke. //============================================================================= class TSmoke extends Effects; /* FIXME JAMES REMOVE? #exec MESH IMPORT MESH=TSmoke ANIVFILE=MODELS\Smoke2_a.3D DATAFILE=MODELS\Smoke2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TSmoke X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec MESH SEQUENCE MESH=TSmoke SEQ=All STARTFRAME=0 NUMFRAMES=12 #exec MESH SEQUENCE MESH=TSmoke SEQ=Puff1 STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=TSmoke SEQ=Puff2 STARTFRAME=0 NUMFRAMES=6 #exec MESHMAP SCALE MESHMAP=TSmoke X=0.08 Y=0.08 Z=0.16 #exec TEXTURE IMPORT NAME=TSmk1 FILE=MODELS\tsmk.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=TSmoke NUM=1 TEXTURE=TSmk1 */ var int PuffNum; simulated function PostBeginPlay() { Super.PostBeginPlay(); if (PuffNum==1) PlayAnim( 'Puff1', 0.2 ); else if (PuffNum==2) PlayAnim( 'Puff2', 0.2 ); } simulated function AnimEnd() { Destroy(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh bUnlit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |