Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // Tree10. //============================================================================= class Tree10 extends Tree; #exec MESH IMPORT MESH=Tree10M ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Tree10M STRENGTH=0.5 #exec MESH ORIGIN MESH=Tree10M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree10M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree10M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree10M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Tree10M NUM=1 TEXTURE=JTree101 defaultproperties { Mesh=LodMesh'UnrealShare.Tree10M' CollisionRadius=10.000000 CollisionHeight=32.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |