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//============================================================================= // TazerExplosion. //============================================================================= class TazerExplosion extends Effects; #exec MESH IMPORT MESH=TazerExpl ANIVFILE=MODELS\tex_a.3D DATAFILE=MODELS\tex_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TazerExpl X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=TazerExpl SEQ=All STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=TazerExpl SEQ=Explosion STARTFRAME=0 NUMFRAMES=6 #exec OBJ LOAD FILE=Textures\fireeffect3.utx PACKAGE=UnrealShare.Effect3 #exec MESHMAP SCALE MESHMAP=TazerExpl X=.4 Y=0.4 Z=0.8 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=TazerExpl NUM=1 TEXTURE=UnrealShare.Effect3.FireEffect3a var rotator NormUp; var() float Damage; var() float radius; var() float MomentumTransfer; simulated function AnimEnd() { Destroy(); } simulated function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { PlayAnim( 'Explosion', 1 ); PlaySound (EffectSound1); } MakeNoise(1.0); } defaultproperties { Damage=40.000000 Radius=120.000000 MomentumTransfer=1400.000000 EffectSound1=Sound'UnrealShare.flak.Explode1' RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.TazerExpl' } |
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