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//============================================================================= // SpriteGreenE. //============================================================================= class SpriteGreenE extends SpriteBlueExplo; #exec TEXTURE IMPORT NAME=PalGreen FILE=textures\expgreen.pcx GROUP=Effects defaultproperties { Texture=Texture'UnrealShare.DispExpl.DISE_A00' Skin=Texture'UnrealShare.Effects.PalGreen' } |
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