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UnrealShare.SpriteBallChild


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//=============================================================================
// SpriteBallChild.
//=============================================================================
class SpriteBallChild extends SpriteBallExplosion;

Function PostBeginPlay()
{
    Texture = SpriteAnim[int(FRand()*5)];
    DrawScale = FRand()*2.0+2.0;
}

defaultproperties
{
     bHighDetail=True
     DrawScale=2.500000
     LightType=LT_None
     LightEffect=LE_None
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:39.031 - Created with UnCodeX