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//============================================================================= // SmokeExplo. //============================================================================= class SmokeExplo extends AnimSpriteEffect; #exec TEXTURE IMPORT NAME=SmokeE1 FILE=MODELS\f201.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE2 FILE=MODELS\f202.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE3 FILE=MODELS\f203.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE4 FILE=MODELS\f204.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE5 FILE=MODELS\f205.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE6 FILE=MODELS\f206.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE7 FILE=MODELS\f207.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE8 FILE=MODELS\f208.pcx GROUP=Effects #exec TEXTURE IMPORT NAME=SmokeE9 FILE=MODELS\f209.pcx GROUP=Effects defaultproperties { SpriteAnim(0)=Texture'UnrealShare.Effects.SmokeE1' SpriteAnim(1)=Texture'UnrealShare.Effects.SmokeE2' SpriteAnim(2)=Texture'UnrealShare.Effects.SmokeE3' SpriteAnim(3)=Texture'UnrealShare.Effects.SmokeE4' SpriteAnim(4)=Texture'UnrealShare.Effects.SmokeE5' SpriteAnim(5)=Texture'UnrealShare.Effects.SmokeE6' SpriteAnim(6)=Texture'UnrealShare.Effects.SmokeE7' SpriteAnim(7)=Texture'UnrealShare.Effects.SmokeE8' SpriteAnim(8)=Texture'UnrealShare.Effects.SmokeE9' NumFrames=9 Pause=0.050000 LifeSpan=1.000000 DrawScale=0.200000 LightType=LT_None LightBrightness=68 LightHue=0 LightSaturation=255 LightRadius=3 } |
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