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//============================================================================= // Sign1. //============================================================================= class Sign1 extends Decoration; #exec MESH IMPORT MESH=Sign1M ANIVFILE=MODELS\sign1_a.3D DATAFILE=MODELS\sign1_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=Sign1M STRENGTH=0.1 #exec MESH ORIGIN MESH=Sign1M X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=sign1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=sign1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JSign11 FILE=MODELS\sign1.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=sign1M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=sign1M NUM=1 TEXTURE=Jsign11 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Sign1M' bProjTarget=True } |
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