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UnrealShare.Sign1


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//=============================================================================
// Sign1.
//=============================================================================
class Sign1 extends Decoration;

#exec MESH IMPORT MESH=Sign1M ANIVFILE=MODELS\sign1_a.3D DATAFILE=MODELS\sign1_d.3D X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=Sign1M STRENGTH=0.1
#exec MESH ORIGIN MESH=Sign1M X=0 Y=100 Z=-120 YAW=64

#exec MESH SEQUENCE MESH=sign1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=sign1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSign11 FILE=MODELS\sign1.PCX GROUP=Skins FLAGS=2

#exec MESHMAP SCALE MESHMAP=sign1M X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=sign1M NUM=1 TEXTURE=Jsign11 TLOD=10

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.Sign1M'
     bProjTarget=True
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:38.625 - Created with UnCodeX