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//============================================================================= // MaleThreeBot. //============================================================================= class MaleThreeBot extends MaleBot; #exec AUDIO IMPORT FILE="Sounds\male\jump11.WAV" NAME="MJump3" GROUP="Male" #exec AUDIO IMPORT FILE="Sounds\male\land12.WAV" NAME="MLand3" GROUP="Male" function ForceMeshToExist() { Spawn(class'MaleThree'); } defaultproperties { CarcassType=Class'UnrealShare.MaleThreeCarcass' LandGrunt=Sound'UnrealShare.Male.MLand3' JumpSound=Sound'UnrealShare.Male.MJump3' Skin=Texture'UnrealShare.Skins.Dante' Mesh=LodMesh'UnrealShare.Male3' } |
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