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//============================================================================= // MakeNaliFriendly // makes all fearful Nali friendly again. // Use this when player "helps" nali, to make up for earlier killing one // "accidentally" //============================================================================= class MakeNaliFriendly extends Keypoint; function Trigger(actor Other, pawn EventInstigator) { local Pawn aPawn; if ( EventInstigator.bIsPlayer ) { aPawn = Level.PawnList; while ( aPawn != None ) { if ( aPawn.IsA('Nali') ) aPawn.AttitudeToPlayer = ATTITUDE_Friendly; aPawn = aPawn.NextPawn; } } } defaultproperties { bCollideActors=True } |
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