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//============================================================================= // GreenSmokePuff. //============================================================================= class GreenSmokePuff extends SpriteSmokePuff; #exec OBJ LOAD FILE=textures\SmokeGreen.utx PACKAGE=UnrealShare.SmokeGreen defaultproperties { SSprites(0)=Texture'UnrealShare.SmokeGreen.gs_A00' SSprites(1)=Texture'UnrealShare.SmokeGreen.gs1_A00' SSprites(2)=Texture'UnrealShare.SmokeGreen.gs2_A00' SSprites(3)=Texture'UnrealShare.SmokeGreen.gs3_A00' SSprites(4)=None SSprites(5)=None SSprites(6)=None SSprites(7)=None SSprites(8)=None SSprites(9)=None NumSets=4 RisingRate=80.000000 Pause=0.070000 bHighDetail=True Texture=Texture'UnrealShare.SmokeGreen.gs1_A00' } |
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