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//============================================================================= // Female2Body. //============================================================================= class Female2Body extends FemaleBody; #exec MESH IMPORT MESH=Fem2Body ANIVFILE=MODELS\F2Dead_a.3D DATAFILE=MODELS\Femal2_d.3D ZEROTEX=1 #exec MESH ORIGIN MESH=Fem2Body X=-30 Y=400 Z=20 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Fem2Body SEQ=All STARTFRAME=0 NUMFRAMES=12 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Slump1 STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Slump2 STARTFRAME=1 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Hang1 STARTFRAME=2 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Hang2 STARTFRAME=3 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape1 STARTFRAME=4 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape2 STARTFRAME=5 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Twist1 STARTFRAME=6 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Fold1 STARTFRAME=7 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Twist2 STARTFRAME=8 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Half1 STARTFRAME=9 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Hole1 STARTFRAME=10 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape3 STARTFRAME=11 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead2 STARTFRAME=12 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead3 STARTFRAME=13 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead4 STARTFRAME=14 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead5 STARTFRAME=15 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead6 STARTFRAME=16 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead7 STARTFRAME=17 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1 STARTFRAME=18 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1A STARTFRAME=19 NUMFRAMES=10 #exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1B STARTFRAME=29 NUMFRAMES=10 #exec MESHMAP SCALE MESHMAP=Fem2Body X=0.056 Y=0.056 Z=0.112 #exec TEXTURE IMPORT NAME=Gina FILE=MODELS\Gina.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Fem2Body NUM=0 TEXTURE=Gina defaultproperties { Mesh=LodMesh'UnrealShare.Fem2Body' } |
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