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//============================================================================= // DeadMales. //============================================================================= class DeadMales extends HumanCarcass abstract; function SpawnHead() { local carcass carc; carc = Spawn(class'MaleHead'); if ( carc != None ) carc.Initfor(self); } defaultproperties { MasterReplacement=Class'UnrealShare.MaleMasterChunk' Physics=PHYS_None } |
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