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//============================================================================= // DAmmo5. //============================================================================= class DAmmo5 extends DispersionAmmo; #exec MESH IMPORT MESH=DispM4 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=DispM4 X=0 Y=-500 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=DispM4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DispM4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=DispM4 X=0.09 Y=0.15 Z=0.08 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 #exec MESHMAP SETTEXTURE MESHMAP=DispM4 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1p #exec MESHMAP SETTEXTURE MESHMAP=DispM4 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1ob #exec TEXTURE IMPORT NAME=PalRed FILE=textures\expred.pcx GROUP=Effects defaultproperties { ParticleType=Class'UnrealShare.Spark35' SparkModifier=3.000000 ExpType=Texture'UnrealShare.DispExpl.DseO_A00' ExpSkin=Texture'UnrealShare.Effects.PalRed' Damage=75.000000 Mesh=LodMesh'UnrealShare.DispM4' LightBrightness=190 LightHue=5 LightSaturation=63 } |
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