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UnrealShare.Bandages


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//=============================================================================
// Bandages.
//=============================================================================
class Bandages extends Health;

#exec MESH IMPORT MESH=bandage ANIVFILE=MODELS\band_a.3D DATAFILE=MODELS\band_d.3D X=0 Y=0 Z=0
#exec  MESH ORIGIN MESH=bandage X=0 Y=0 Z=0 ROLL=0
#exec  MESH SEQUENCE MESH=bandage SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec  TEXTURE IMPORT NAME=Jband1 FILE=MODELS\bandages.PCX GROUP="Skins" 
#exec  MESHMAP SCALE MESHMAP=bandage X=0.03 Y=0.03 Z=0.06
#exec  MESHMAP SETTEXTURE MESHMAP=bandage NUM=1 TEXTURE=Jband1

defaultproperties
{
     HealingAmount=5
     PickupMessage="You got some bandages +"
     PickupViewMesh=LodMesh'UnrealShare.bandage'
     Mesh=LodMesh'UnrealShare.bandage'
     CollisionRadius=14.000000
     CollisionHeight=4.000000
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:35.953 - Created with UnCodeX