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UnrealI.Tracer


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//=============================================================================
// Tracer.
//=============================================================================
class Tracer extends Projectile;

#exec MESH IMPORT MESH=TracerM ANIVFILE=MODELS\tracer_a.3D DATAFILE=MODELS\tracer_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TracerM X=0 Y=0 Z=-0 YAW=64
#exec MESH SEQUENCE MESH=TracerM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=TracerM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmisc2 FILE=..\unrealshare\MODELS\misc2.PCX
#exec MESHMAP SCALE MESHMAP=TracerM X=0.07 Y=0.2 Z=0.14
#exec MESHMAP SETTEXTURE MESHMAP=TracerM NUM=0 TEXTURE=Jmisc2

    function PostBeginPlay()
    {
        Super.PostBeginPlay();
        Velocity = Vector(Rotation) * speed;
    }

    simulated function ProcessTouch (Actor Other, Vector HitLocation)
    {
        if (Other != instigator)
            Destroy();
    }

defaultproperties
{
     speed=10000.000000
     MaxSpeed=10000.000000
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=3.000000
     Mesh=LodMesh'UnrealI.TracerM'
     AmbientGlow=130
     bUnlit=True
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:39.359 - Created with UnCodeX