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//============================================================================= // Sludge. //============================================================================= class Sludge extends Ammo; #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_SludgeAmmo FILE=TEXTURES\HUD\i_sludge.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=sludgemesh ANIVFILE=MODELS\sludge_a.3D DATAFILE=MODELS\sludge_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=sludgemesh X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=sludgemesh SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=sludgemesh SEQ=Swirl STARTFRAME=0 NUMFRAMES=11 #exec TEXTURE IMPORT NAME=Jsludge1 FILE=MODELS\pickup.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=sludgemesh X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=sludgemesh NUM=1 TEXTURE=Jsludge1 auto state Init { Begin: BecomePickup(); LoopAnim('Swirl',0.3); GoToState('Pickup'); } defaultproperties { AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You picked up 25 Kilos of Tarydium Sludge" PickupViewMesh=LodMesh'UnrealI.sludgemesh' MaxDesireability=0.220000 PickupSound=Sound'UnrealI.Pickups.AmmoSnd' Icon=Texture'UnrealI.Icons.I_SludgeAmmo' Mesh=LodMesh'UnrealI.sludgemesh' CollisionRadius=22.000000 CollisionHeight=15.000000 bCollideActors=True } |
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