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//============================================================================= // Robot. //============================================================================= class Robot extends Decoration; #exec MESH IMPORT MESH=RobotM ANIVFILE=MODELS\Robot_a.3D DATAFILE=MODELS\Robot_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=RobotM X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=RobotM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=RobotM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JRobot1 FILE=MODELS\Robot.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=RobotM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=RobotM NUM=1 TEXTURE=JRobot1 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealI.RobotM' CollisionRadius=50.000000 CollisionHeight=114.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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