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UnrealI.MaleOneCarcass


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//=============================================================================
// MaleOneCarcass.
// DO NOT USE THESE AS DECORATIONS
//=============================================================================
class MaleOneCarcass extends MaleBody;

function ForceMeshToExist()
{
    //never called
    Spawn(class 'MaleOne');
}

defaultproperties
{
     Physics=PHYS_Falling
     Mesh=LodMesh'UnrealI.Male1'
     bBlockActors=True
     bBlockPlayers=True
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:37.609 - Created with UnCodeX