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//============================================================================= // Chunk1. //============================================================================= class Chunk1 extends Chunk; #exec MESH IMPORT MESH=Chnk1 ANIVFILE=MODELS\Chunk1_a.3D DATAFILE=MODELS\Chunk1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Chnk1 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Chnk1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Chnk1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=..\unrealshare\MODELS\FlakShel.PCX #exec MESHMAP SCALE MESHMAP=Chnk1 X=0.025 Y=0.025 Z=0.05 #exec MESHMAP SETTEXTURE MESHMAP=Chnk1 NUM=1 TEXTURE=Jflakshel1 defaultproperties { Damage=16.000000 Mesh=LodMesh'UnrealI.Chnk1' AmbientGlow=43 } |
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