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//============================================================================= // AsbestosSuit. //============================================================================= class AsbestosSuit extends Suits; #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups" #exec MESH IMPORT MESH=AsbSuit ANIVFILE=..\UnrealShare\MODELS\bSuit_a.3D DATAFILE=..\UnrealShare\MODELS\bSuit_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1 defaultproperties { PickupMessage="You picked up the Asbestos Suit" ProtectionType1=Burned ProtectionType2=Frozen Charge=50 ArmorAbsorption=50 bIsAnArmor=True AbsorptionPriority=6 PickupSound=Sound'UnrealShare.Pickups.suitsnd' DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Suit' CollisionRadius=30.000000 CollisionHeight=30.000000 } |
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