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Fire.FireTexture


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//=============================================================================
// FireTexture: A FireEngine fire texture.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class FireTexture extends FractalTexture
    native
    noexport;

//
// Spark types.
//
enum ESpark
{   
    SPARK_Burn              ,
    SPARK_Sparkle           ,
    SPARK_Pulse             ,
    SPARK_Signal            ,
    SPARK_Blaze             ,
    SPARK_OzHasSpoken       ,
    SPARK_Cone              ,
    SPARK_BlazeRight        ,
    SPARK_BlazeLeft         ,
    SPARK_Cylinder          ,
    SPARK_Cylinder3D        ,
    SPARK_Lissajous         ,
    SPARK_Jugglers          ,
    SPARK_Emit              ,
    SPARK_Fountain          ,
    SPARK_Flocks            ,
    SPARK_Eels              ,
    SPARK_Organic           ,
    SPARK_WanderOrganic     ,
    SPARK_RandomCloud       ,
    SPARK_CustomCloud       ,
    SPARK_LocalCloud        ,
    SPARK_Stars             ,
    SPARK_LineLightning     ,
    SPARK_RampLightning     ,
    SPARK_SphereLightning   ,
    SPARK_Wheel             ,
    SPARK_Gametes           ,
    SPARK_Sprinkler         ,
};


// Draw mode types
enum DMode
{
    DRAW_Normal  ,
    DRAW_Lathe   ,
    DRAW_Lathe_2 ,
    DRAW_Lathe_3 ,
    DRAW_Lathe_4 ,
};



//
// Information about a single spark.
//

struct Spark
{
    var ESpark Type;   // Spark type.
    var byte   Heat;   // Spark heat.
    var byte   X;      // Spark X location (0 - Xdimension-1).
    var byte   Y;      // Spark Y location (0 - Ydimension-1).

    var byte   ByteA;  // X-speed.
    var byte   ByteB;  // Y-speed.
    var byte   ByteC;  // Age, Emitter freq.
    var byte   ByteD;  // Exp.Time.
};


//
// Persistent fire parameters.
//

var(FirePaint)  ESpark  SparkType;
var(FirePaint)  byte    RenderHeat;
var(FirePaint)  bool    bRising;

var(FirePaint)  byte    FX_Heat;
var(FirePaint)  byte    FX_Size;
var(FirePaint)  byte    FX_AuxSize;
var(FirePaint)  byte    FX_Area;
var(FirePaint)  byte    FX_Frequency;
var(FirePaint)  byte    FX_Phase;
var(FirePaint)  byte    FX_HorizSpeed;
var(FirePaint)  byte    FX_VertSpeed;

var(FirePaint)  DMode   DrawMode;
var(FirePaint)  int     SparksLimit;

var             int     NumSparks;
var transient array<Spark> Sparks;

//
// Transient fire parameters.
//

var transient   int     OldRenderHeat;
var transient   byte    RenderTable[1028];
var transient   byte    StarStatus;
var transient   byte    PenDownX;
var transient   byte    PenDownY;

defaultproperties
{
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:36.921 - Created with UnCodeX