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Engine.GameReplicationInfo


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//=============================================================================
// GameReplicationInfo.
//=============================================================================
class GameReplicationInfo extends ReplicationInfo;

var string GameName;                // Assigned by GameInfo.
var bool bTeamGame;                     // Assigned by GameInfo.
var int  RemainingTime, ElapsedTime;

var() globalconfig string ServerName;   // Name of the server, i.e.: Bob's Server.
var() globalconfig string ShortName;        // Abbreviated name of server, i.e.: B's Serv (stupid example)
var() globalconfig string AdminName;        // Name of the server admin.
var() globalconfig string AdminEmail;   // Email address of the server admin.
var() globalconfig int       Region;        // Region of the game server.

var() globalconfig bool ShowMOTD;               // Whether or not to display the MOTD.
var() globalconfig string MOTDLine1;        // Message
var() globalconfig string MOTDLine2;        // Of
var() globalconfig string MOTDLine3;        // The
var() globalconfig string MOTDLine4;        // Day

var string GameEndedComments;       // set by gameinfo when game ends

replication
{
    reliable if ( Role == ROLE_Authority )
        GameName, bTeamGame, ServerName, ShortName, AdminName,
        AdminEmail, Region, ShowMOTD, MOTDLine1, MOTDLine2, 
        MOTDLine3, MOTDLine4;

    reliable if ( bNetInitial && (Role==ROLE_Authority) )
        RemainingTime, ElapsedTime;
}

simulated function PostBeginPlay()
{
    if ( Level.NetMode == NM_Client )
        SetTimer(1.0, true);
}

simulated function Timer()
{
    ElapsedTime++;
    if ( RemainingTime > 0 )
        RemainingTime--;
}

defaultproperties
{
     ServerName="Another Unreal Server"
     ShortName="Unreal Server"
     RemoteRole=ROLE_SimulatedProxy
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:37.078 - Created with UnCodeX