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Engine.Effects


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//=============================================================================
// Effects, the base class of all gratuitous special effects.
//=============================================================================
class Effects extends Actor;

var() sound     EffectSound1;
var() sound     EffectSound2;
var() bool bOnlyTriggerable;

defaultproperties
{
     bNetTemporary=True
     DrawType=DT_None
     bGameRelevant=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:36.734 - Created with UnCodeX