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Engine.BlockAll


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//=============================================================================
// Blocks all actors from passing.
//=============================================================================
class BlockAll extends Keypoint;

defaultproperties
{
     bCollideActors=True
     bBlockActors=True
     bBlockPlayers=True
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:36.046 - Created with UnCodeX