Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 |
//============================================================================= // WoodFragments. //============================================================================= class WoodFragments expands Fragment; #exec MESH IMPORT MESH=wfrag1 ANIVFILE=MODELS\wfrag1_a.3D DATAFILE=MODELS\wfrag1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag1 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JWoodenBox1 FILE=MODELS\Box.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=wfrag1 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag1 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag2 ANIVFILE=MODELS\wfrag2_a.3D DATAFILE=MODELS\wfrag2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag2 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag2 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag2 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag3 ANIVFILE=MODELS\wfrag3_a.3D DATAFILE=MODELS\wfrag3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag3 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag3 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag3 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag4 ANIVFILE=MODELS\wfrag4_a.3D DATAFILE=MODELS\wfrag4_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag4 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag4 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag4 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag5 ANIVFILE=MODELS\wfrag5_a.3D DATAFILE=MODELS\wfrag5_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag5 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag5 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag5 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag5 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag5 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag6 ANIVFILE=MODELS\wfrag6_a.3D DATAFILE=MODELS\wfrag6_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag6 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag6 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag6 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag6 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag6 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag7 ANIVFILE=MODELS\wfrag7_a.3D DATAFILE=MODELS\wfrag7_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag7 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag7 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag7 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag7 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag7 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag8 ANIVFILE=MODELS\wfrag8_a.3D DATAFILE=MODELS\wfrag8_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag8 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag8 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag8 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag8 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag8 NUM=0 TEXTURE=JWoodenBox1 #exec MESH IMPORT MESH=wfrag9 ANIVFILE=MODELS\wfrag9_a.3D DATAFILE=MODELS\wfrag9_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=wfrag9 X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=wfrag9 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wfrag9 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=wfrag9 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=wfrag9 NUM=0 TEXTURE=JWoodenBox1 #exec AUDIO IMPORT FILE="Sounds\General\WoodHit1.WAV" NAME="WoodHit1" GROUP="General" #exec AUDIO IMPORT FILE="Sounds\General\WoodHit2.WAV" NAME="WoodHit2" GROUP="General" simulated function CalcVelocity(vector Momentum, float ExplosionSize) { Super.CalcVelocity(Momentum, ExplosionSize); Velocity.z += ExplosionSize/2; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |