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//============================================================================= // UnrealLoadMenu //============================================================================= class UnrealLoadMenu expands UnrealSlotMenu localized config; var() localized string[32] RestartString; function bool ProcessSelection() { if ( Selection == 1 ) { PlayerOwner.ReStartLevel(); return true; } if ( SlotNames[Selection - 2] ~= "..Empty.." ) return false; bExitAllMenus = true; PlayerOwner.ClientMessage(""); if ( Left(SlotNames[Selection - 2], 4) == "Net:" ) Level.ServerTravel( "?load=" $ (Selection - 2), false); else PlayerOwner.ClientTravel( "?load=" $ (Selection - 2), TRAVEL_Absolute, false); return true; } function DrawMenu(canvas Canvas) { DrawBackGround(Canvas, (Canvas.ClipY < 320)); DrawTitle(Canvas); DrawSlots(Canvas); } function DrawSlots(canvas Canvas) { local int StartX, StartY, Spacing, i; Spacing = Clamp(0.05 * Canvas.ClipY, 12, 32); StartX = Max(20, 0.5 * (Canvas.ClipX - 206)); StartY = Max(40, 0.5 * (Canvas.ClipY - MenuLength * Spacing-40)); Canvas.Font = Canvas.MedFont; Canvas.SetPos(StartX, StartY); Canvas.DrawText(RestartString$Level.Title, False); For ( i=1; i<10; i++ ) { Canvas.SetPos(StartX, StartY + i * Spacing ); Canvas.DrawText(SlotNames[i-1], False); } // show selection Canvas.SetPos( StartX - 20, StartY + Spacing * (Selection - 1)); Canvas.DrawText("[]", false); } |
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