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//============================================================================= // TSmoke. //============================================================================= class TSmoke expands Effects; /* FIXME JAMES REMOVE? #exec MESH IMPORT MESH=TSmoke ANIVFILE=MODELS\Smoke2_a.3D DATAFILE=MODELS\Smoke2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TSmoke X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec MESH SEQUENCE MESH=TSmoke SEQ=All STARTFRAME=0 NUMFRAMES=12 #exec MESH SEQUENCE MESH=TSmoke SEQ=Puff1 STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=TSmoke SEQ=Puff2 STARTFRAME=0 NUMFRAMES=6 #exec MESHMAP SCALE MESHMAP=TSmoke X=0.08 Y=0.08 Z=0.16 #exec TEXTURE IMPORT NAME=TSmk1 FILE=MODELS\tsmk.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=TSmoke NUM=1 TEXTURE=TSmk1 */ var int PuffNum; auto state Puff { Begin: if (PuffNum==1) PlayAnim( 'Puff1', 0.2 ); else if (PuffNum==2) PlayAnim( 'Puff2', 0.2 ); FinishAnim(); Destroy(); } |
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