Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 |
//============================================================================= // TriggerLightRad. //============================================================================= class TriggerLightRad expands Engine.TriggerLight; // this script is broken! |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |