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//============================================================================= // TinyBurst. //============================================================================= class TinyBurst expands Effects; #exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64 #exec MESH SEQUENCE MESH=TBurst SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=TBurst SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1 auto state Explode { Begin: PlayAnim ( 'Explosion', 0.3 ); PlaySound (EffectSound1); MakeNoise (0.5); FinishAnim (); Destroy(); } |
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