Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.TinyBurst


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
//=============================================================================
// TinyBurst.
//=============================================================================
class TinyBurst expands Effects;

#exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64
#exec MESH SEQUENCE MESH=TBurst SEQ=All        STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=TBurst SEQ=Explosion  STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1

auto state Explode
{
Begin:
    PlayAnim   ( 'Explosion', 0.3 );
    PlaySound (EffectSound1);   
    MakeNoise  (0.5);
    FinishAnim ();
    Destroy();
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.375 - Created with UnCodeX