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//============================================================================= // TazerExplosion. //============================================================================= class TazerExplosion expands Effects; #exec MESH IMPORT MESH=TazerExpl ANIVFILE=MODELS\tex_a.3D DATAFILE=MODELS\tex_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TazerExpl X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=TazerExpl SEQ=All STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=TazerExpl SEQ=Explosion STARTFRAME=0 NUMFRAMES=6 #exec OBJ LOAD FILE=Textures\fireeffect3.utx PACKAGE=UNREALI.Effect3 #exec MESHMAP SCALE MESHMAP=TazerExpl X=.4 Y=0.4 Z=0.8 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=TazerExpl NUM=1 TEXTURE=Unreali.Effect3.FireEffect3a var rotator NormUp; var() float Damage; var() float radius; var() float MomentumTransfer; auto state Explode { Begin: PlayAnim( 'Explosion', 1 ); PlaySound (EffectSound1); MakeNoise(1.0); FinishAnim(); Destroy(); } |
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