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UnrealI.SteelBox


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//=============================================================================
// SteelBox.
//=============================================================================
class SteelBox expands Decoration;

#exec AUDIO IMPORT FILE="sounds\general\bPush1.wav" NAME="ObjectPush" GROUP="General"
#exec AUDIO IMPORT FILE="sounds\general\EndPush.wav" NAME="Endpush" GROUP="General"

#exec MESH IMPORT MESH=SteelBoxM ANIVFILE=MODELS\Box_a.3D DATAFILE=MODELS\Box_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SteelBoxM X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SteelBoxM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SteelBoxM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSteelBox1 FILE=MODELS\steelBox.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=SteelBoxM X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=SteelBoxM NUM=1 TEXTURE=JSteelBox1


Auto State Animate
{

    function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, name damageType)
    {
        Instigator = InstigatedBy;
        SetPhysics(PHYS_Falling);
        Momentum.Z = 1000;
        Velocity=Momentum*0.016;
    }
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.203 - Created with UnCodeX