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//============================================================================= // SpriteLightning. //============================================================================= class SpriteLightning expands AnimSpriteEffect; #exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UNREALI.Effect17 #exec AUDIO IMPORT FILE="Sounds\general\thundr2.WAV" NAME="Lightning" GROUP="General" var rotator NormUp; var() float Damage; var() float radius; var() float MomentumTransfer; simulated function PostBeginPlay() { AnimTime=0.0; PlaySound (EffectSound1); MakeNoise(1.0); Super.PostBeginPlay(); } |
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