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//============================================================================= // SpriteBlueExplo. //============================================================================= class SpriteBlueExplo expands SpriteBallExplosion; #exec OBJ LOAD FILE=textures\DispExpl.utx PACKAGE=UNREALI.DispExpl #exec TEXTURE IMPORT NAME=BluePal FILE=textures\expal2a.pcx GROUP=Effects #exec AUDIO IMPORT FILE="sounds\dispersion\dpexplo4.wav" NAME="DispEX1" GROUP="General" simulated function PostBeginPlay() { PlaySound (EffectSound1,,7.0); if (Level.bHighDetailMode) DrawScale = DrawScale * 2.0; } |
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