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UnrealI.SpriteBlueExplo


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//=============================================================================
// SpriteBlueExplo.
//=============================================================================
class SpriteBlueExplo expands SpriteBallExplosion;

#exec OBJ LOAD FILE=textures\DispExpl.utx PACKAGE=UNREALI.DispExpl
#exec TEXTURE IMPORT NAME=BluePal FILE=textures\expal2a.pcx GROUP=Effects

#exec AUDIO IMPORT FILE="sounds\dispersion\dpexplo4.wav" NAME="DispEX1" GROUP="General"

simulated function PostBeginPlay()
{
    PlaySound (EffectSound1,,7.0);  
    if (Level.bHighDetailMode)  DrawScale = DrawScale * 2.0;
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.140 - Created with UnCodeX