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//============================================================================= // Spark3. //============================================================================= class Spark3 expands SmallSpark; #exec MESH IMPORT MESH=Spark3M ANIVFILE=MODELS\Spark3_a.3D DATAFILE=MODELS\Spark3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Spark3M X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=Spark3M SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=Spark3M SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UNREALI.Effect1 #exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=MODELS\Spark.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=Spark3M X=0.06 Y=0.06 Z=0.12 #exec MESHMAP SETTEXTURE MESHMAP=Spark3M NUM=1 TEXTURE=JSmlSpark1 simulated function Tick(float DeltaTime) { if ( Level.NetMode != NM_DedicatedServer ) { ScaleGlow = LifeSpan / Default.LifeSpan; AmbientGlow = ScaleGlow * 255; } } simulated function PostBeginPlay() { local rotator NewRotation; NewRotation = Rotation; NewRotation.Pitch = FRand()*65535; PlayAnim ( 'Explosion', 0.09 ); PlaySound (EffectSound1); SetRotation(NewRotation); } |
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