Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SmokeGenerator


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
//=============================================================================
// SmokeGenerator.
//=============================================================================
class SmokeGenerator expands Effects;

#exec TEXTURE IMPORT NAME=SmokePuff43 FILE=MODELS\sp43.pcx GROUP=Effects

var() float SmokeDelay;     // pause between drips
var() float SizeVariance;       // how different each drip is 
var() float BasePuffSize;
var() int TotalNumPuffs;
var() float RisingVelocity;
var() class<effects> GenerationType;
var int i;

Auto State Active
{

function Timer()
{
    local Effects d;
    
    d = Spawn(GenerationType);
    d.DrawScale = BasePuffSize+FRand()*SizeVariance;    
    if (SpriteSmokePuff(d)!=None) SpriteSmokePuff(d).RisingRate = RisingVelocity;   
    i++;
    if (i>TotalNumPuffs && TotalNumPuffs!=0) Destroy();
}


function Trigger( actor Other, pawn EventInstigator )
{
    SetTimer(SmokeDelay+FRand()*SmokeDelay,True);
    i=0;
}


function UnTrigger( actor Other, pawn EventInstigator )
{
    i=0;
    if (TotalNumPuffs==0) Destroy();
}

}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.031 - Created with UnCodeX