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UnrealI.SmallSpark


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//=============================================================================
// SmallSpark.
//=============================================================================
class SmallSpark expands Effects;

#exec MESH IMPORT MESH=SmallSparkM ANIVFILE=MODELS\Spark_a.3D DATAFILE=MODELS\Spark_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SmallSparkM X=0 Y=0 Z=0 PITCH=-64
#exec MESH SEQUENCE MESH=SmallSparkM SEQ=All       STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=SmallSparkM SEQ=Explosion STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=MODELS\Spark.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=SmallSparkM X=0.06 Y=0.06 Z=0.12
#exec MESHMAP SETTEXTURE MESHMAP=SmallSparkM NUM=1 TEXTURE=JSmlSpark1


simulated function PostBeginPlay()
{
    PlayAnim  ( 'Explosion', 0.2 );
    PlaySound (EffectSound1);
    Super.PostBeginPlay();
}

function AnimEnd()
{   
    Destroy();
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.000 - Created with UnCodeX