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//============================================================================= // SmallSpark. //============================================================================= class SmallSpark expands Effects; #exec MESH IMPORT MESH=SmallSparkM ANIVFILE=MODELS\Spark_a.3D DATAFILE=MODELS\Spark_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SmallSparkM X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=SmallSparkM SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=SmallSparkM SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=MODELS\Spark.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SmallSparkM X=0.06 Y=0.06 Z=0.12 #exec MESHMAP SETTEXTURE MESHMAP=SmallSparkM NUM=1 TEXTURE=JSmlSpark1 simulated function PostBeginPlay() { PlayAnim ( 'Explosion', 0.2 ); PlaySound (EffectSound1); Super.PostBeginPlay(); } function AnimEnd() { Destroy(); } |
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