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//============================================================================= // ShortSmokeGen. //============================================================================= class ShortSmokeGen expands SmokeGenerator; Auto State Active { Simulated function Timer() { local Effects d; d = Spawn(GenerationType); d.DrawScale = BasePuffSize+FRand()*SizeVariance; d.RemoteRole = ROLE_None; if (SpriteSmokePuff(d)!=None) SpriteSmokePuff(d).RisingRate = RisingVelocity; i++; if (i>TotalNumPuffs && TotalNumPuffs!=0) Destroy(); } } simulated function PostBeginPlay() { SetTimer(SmokeDelay+FRand()*SmokeDelay,True); Super.PostBeginPlay(); } |
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